It all hinges on stacking days. Four heat states track daily consistency — encouragement to put in the work day after day, and keep stacking.
GET STARTED
no sessions yet
ON FIRE
shot today / yesterday
COOLING OFF
1+ day, no full session logged
ICE COLD
3+ days, no full session logged
02 · LEVELS
Ten tiers, same ladder for every player. Each one takes roughly a week of consistent, real practice to climb — levels are earned through logged reps, never handed out for showing up.
01
ROOKIE
First reps logged.
02
HOOPER
Consistency starting to show.
03
SHOOTER
Form is repeatable.
04
MARKSMAN
Accuracy climbing across zones.
05
SNIPER
Range extending, confidence up.
06
SHARPSHOOTER
Multiple zones mastered.
07
CLOSER
Reliable under pressure reps.
08
ELITE
Full-floor scoring threat.
09
PURE
Near-complete shot profile.
10
CERTIFIED
The top of the ladder.
03 · ZONES
Five scoring zones — 3PT, mid-range, paint, finish, free throw — tracked independently over a rolling window of makes and attempts, so current form always shows, not lifetime history. Cross the accuracy bar consistently and the zone locks in as mastered.
3PT
MID-RANGE
PAINT
FINISH
FREE THROW
04 · MOVES & THE BAG
Every move in the Bag is tied to a level-and-zone combination. As a player's level and zone mastery cross a move's requirement, it flips from Locked → In Progress → Earned. Moves aren't cosmetic — they map to real skills (catch-and-shoot, pull-ups, finishes) a player can actually take to a game. The Bag is a permanent record — separate from level, and it never resets.
LOCKED
Tied to a level + zone combo not reached yet.
IN PROGRESS
Available when level is hit — now the reps have to prove it.
EARNED
Mastered — 3 seasons of reps with that move.
EXAMPLE BAG — 14 MOVES BANKED
SEASON 02 · STEP BACK · CREATING SPACE
Catch and Shoot
EARNED
Hesitation Pull-up
EARNED
Crossover Pull-up
EARNED
Side-step
EARNED
Step-back
EARNED
Deep step-back
IN PROGRESS
SEASON 01 · PURE SHOOTER
Jab Pull-up
EARNED
Rip-through Pull-up
EARNED
Crossover Pull-up
EARNED
Blow-by
EARNED
Catch and Shoot
EARNED
Two-Footed Finish
EARNED
05 · SEASONS
Every season has one job and a fixed set of moves that teach it. Season One is Pure Shooter — catch it clean, stay balanced, get a good shot off from anywhere on the floor. Later seasons stack on top and never remove what came before.
Catch on the hop, hands and feet ready, then shoot.
Catch on the move, left
Toss ball out ahead, approach from the left side, catch, square up, and shoot.
Catch on the move, right
Same, coming from the right.
Mid-Range
Catch, one-dribble pull-up
Catch, on balance, hard dribble downhill, gather, pull up.
Catch, pump fake, go, one-dribble pull-up
Catch, short pump fake to sell it, one dribble downhill, gather, pull up.
Catch, jab, rip left, one-dribble pull-up
Catch, jab, rip opposite direction, downhill, one dribble, pull up.
Catch, jab, rip right, one-dribble pull-up
Same move, other direction. You'll find out which side is your weak one.
Finish
Two-footed finish, close range
Full speed, jump off two feet on balance, finish with the hand on that side.
Free Throw
Set Shot
Set shot if you can, with your regular free throw routine.
06 · ROLLING STATS
Track performance and see progress over time — not just a single session, but how the work adds up. Shooting percentage, session pace, and improvement all build toward a clearer picture of where a player stands today, and how far they've come.